![]() ![]() Since Text Mesh Pro has native Unity UI components, this conversion script is no longer necessary. Unity UI Text To TextMesh Pro (Deprecated) You can then run these files through TextMesh Pro to ensure that your language-specific fonts include all necessary characters. You can use the Dialogue Editor's Export Database features to export your content to separate text files for each language. To clear this, select menu item Window > Dialogue System > Tools > Clear Saved Localization Settings. ![]() The Update Localized UI Texts component saves the current localization language setting in PlayerPrefs. ![]() Dialogue databases contain their own localization. Note: You do not need to do this for text in your dialogue database such as conversations and quests. Pass the language code (e.g., fr for French) as the parameter to the event handler. ( Components > Dialogue System > UI > Unity UI > Effects > Update Localized UI Texts) When the user selects a language, configure the event handler to invoke this component's UpdateTexts(string) method. If you use a language selection menu, add an Update Localized UI Texts component to any GameObject in the scene. The Text Mesh Pro component's starting text value serves as the field name to look up in the table. You can assign a localized text table to this component or the Dialogue Manager. The Localize Text Mesh Pro component localizes the element's Text field. To localize a TextMesh Pro element (such as a "Continue" button), add a Localize Text Mesh Pro component to it. This support package includes an improved typewriter effect for TextMesh Pro.
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